X-Wing: Jank Tank - Miranda Lives!
Back when X-wing was in its first edition Miranda was a dominant force. She was not only insanely tough to take down but also dealt very consistent damage between her bombs, missiles, and turrets. Any match against Miranda was usually a slog as she was a tough nut to crack.
Now in second edition you rarely hear about Miranda. K wings have seen some success running as a trio, but Miranda has somewhat disappeared from the competitive scene.
I was never really a Miranda player back in the first edition days, favoring Jan Ors, Morra, Wedge or Jess a pair of A-Wings and Jan Ors. But I was determined to make something happen. I built this (55) Wedge Antilles [T-65 X-wing] (2) R4 Astromech (0) Servomotor S-foils (2) Crack Shot Points: 59 (40) Miranda Doni [BTL-S8 K-wing] (3) Sabine Wren (5) Proton Bombs (3) Seismic Charges (12) Han Solo (6) Diamond-Boron Missiles (4) Shield Upgrade Points: 73 (44) Esege Tuketu [BTL-S8 K-wing] (8) Perceptive Copilot (5) Proton Bombs (3) Seismic Charges (8) Barrage Rockets Points: 68 Total points: 200
This has been modified to fit in the current points update as of this writing... Which actually allowed me to add more!
At first it doesn't look like much, but it has given me quite a few wins. Like first edition... She is both tanky and hits like a truck!
There is a lot of synergy in this list and it requires patience and a solid strategy to open up with. Like most xwing games it can be won or lost based on who properly identifies both players win condition. Happily.... My opponents often choose wrong. Miranda needs to die first. They often go for Esege. This looks correct as he hands out focuses like candy and heavily increases the offense and defense of the list because of it.
But Miranda is an end game beast who is a threat at even 1 hull. The secret is Han Gunner. Shooting at i7 allows her to regenerate a shield before any combat commences. It's not uncommon for me to position myself for an escape by shooting to regen one turn, drop a bomb to cover my escape at the start of next turn as a I slam around the map to rearm my ordnance and prep for re-engagement.
The alpha strike of this list is pretty incredible as well. Miranda can burn a shield on i7 for a 3-die attack to try and strip tokens off her target. Wedge fires and borrows one of Esege's focuses if required. Then Miranda can launch her diamond boron missile for maximum carnage using one of Esege's focuses if needed. If you are facing a swarm it gets even more fun with the boron's bonus splash damage effect. Finally Esege, if he still has a focus (not likely) will just use his primary to clean up. If setup correctly the next turn should allow you to do a bombing run and start causing even more havoc with Sabine.
Is this the next meta list? Probably not. But it can pack a punch and has a lot of tools which work very well against the field. Wide arcs/turrets to deal with aces, bombs and diamond boron missiles to deal with swarms. Wedge is always a threat...
Try it, see what you think. I'll put a follow-up in depth strategy article after my next game where I can take some photos of it in action!